Mastering autodesk 3ds max design 2010 free download

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Mastering autodesk 3ds max design 2010 free download.Table of contents



 

Understanding Material Libraries 8. Editing Materials 8. Using Bump Maps 8. Creating a New Material 8. Adding Material Mapping Coordinates 8. Understanding Mapping Coordinates 8. Controlling the Tiling Effect 8. Understanding the Different Types of Mapping 8. Using the Standard Material 8.

Map Scalar Modifiers 8. Adding Entourage 8. Hiding Unwanted Surfaces with Opacity Maps 8. Adjusting an Object to a Bitmap Shape 8. Assigning Materials to Parts of an Object 8. Applying a Submaterial to an Object's Surface 8. Exploring the ProMaterials 8.

Adjust the ProMaterial Parameters 8. Using the Material Explorer 8. The Material Utilities 8. Modeling with Displacement Maps 8. Using the Displace Modifier 8. Converting a Displacement Map into an Editable Mesh 8. Creating an Editable Mesh from a Displacement Map 8. The Bottom Line 9. Using the 3ds Max Camera 9. Understanding the 3ds Max Camera 9. Adding a Camera 9. Adjusting the Camera Location 9. Adjusting the Target 9. Editing the Camera Location with the Viewport Tools 9.

Trucking Your Camera View 9. Walking Through Your Scene 9. Rotating the Camera 9. Setting Up an Interior View 9. Creating an Environment 9. Making Adjustments to the Background 9. Immersive Environments for Animation 9. Creating a Believable Background 9. Using a Texture Map and Hemisphere for the Sky 9.

Using Render Types 9. Render Elements for Compositing 9. Matching Your Scene to a Background Image 9. Setting Up the Model and the Image 9. Adding the Background Image 9. Adding the Camera Match Points 9. Fine-Tuning a Camera-Matched View 9. Matching the Design Image Quality to the Background 9.

The Bottom Line Working with External Files Replacing Objects with Objects from an External File Substituting Objects for Faster Viewport Performance Importing Files with the Asset Browser Arranging Furniture with XRef Scenes Using the Rendered Frame Window Printing Images Obtaining Colors from External Bitmap Files Using the Asset Browser on the Internet Tracking and Locating a Scene's Assets Creating Panoramas Publishing a DWF File Using mental ray Understanding mental ray Setting Up mental ray Verifying Your Preference Settings Assigning the Renderer The Material Editor and mental ray Using 3ds Max Materials with mental ray Using Photon Maps Testing the Photon Map Effects Final Gathering Reviewing the Basic mental ray Workflow Contour Renderings Using the mr MultiMap Material Skylight Global Illumination Image-Based Lighting and Skylight Using High Dynamic Range Images Using mr Proxy Objects Using Lighting Analysis Understanding Animation Understanding the World of Video Time Creating a Quick-Study Animation Adding Camera Motion Adjusting the Camera Path Viewing the Camera Trajectory Controlling the Camera Trajectory Visibility Creating a Preview Animation Understanding Keyframes Increasing the Number of Frames in an Animation Segment Accelerating and Decelerating the Camera Motion Smoothly Editing Keyframes Adding Frames to the End of a Segment Adjusting the Camera Motion Through a Keyframe Compressing and Expanding Time Speeding Up the Preview Rendering Time Adding Frames to the Beginning of a Segment Other Options for Previewing Your Motion Moving the Camera Target over Time Controlling Lights over Time Creating Animations Rendering the Animation Creating a Study Animation Creating a Quick Overall Study Animation Adding a Moving Car Automating Output of Multiple Still Images Setting Up a Camera for Elevations Setting Up the Four Elevations Autodesk Research.

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Product support. Manage your account. Download and install software. Well written book, easy to follow from the basics up to the higher levels. Describes all the steps and tricks, so don't be afraid of it if you are a beginner. Too bad that the screenshots are all grayscale, barely readable. See all reviews. Your recently viewed items and featured recommendations. Back to top. Get to Know Us. Connect with Us. Make Money with Us. Let Us Help You.

Audible Download Audio Books. DPReview Digital Photography. Shopbop Designer Fashion Brands. Amazon Prime Music 90 million songs, ad-free Over 15 million podcast episodes. Now when saving to a custom library, the bitmap and its full path are saved correctly. This error would also occur when reading from an encrypted MaxScript file. These issues are resolved. This only occurred when the scene was Reset or an XRef tree was deleted. Creating Multiple Clones Using Snapshot 4.

The Bottom Line 5. Creating AEC Objects 5. Creating a Parametric Wall 5. Adjusting the Wall's Parameters 5.

Adding Doors and Windows to Walls 5. Changing the Door's Parameters 5. Adding Doors to Existing Openings 5. Creating a Parametric Window 5.

Changing Elevations with Stairs 5. Setting Boundaries with Railings 5. Adding Foliage to a Scene 5. The Bottom Line 6. Organizing and Editing Objects 6. Naming Objects 6. Renaming the Ceiling Fixtures 6. Organizing Objects by Layers 6. Setting Up Layers 6. Assigning Objects to Layers 6. Assigning Color to Layers 6. Understanding the Icons in the Layer Dialog Box 6.

Lofting an Object 6. Setting Up the Shapes to Form the Pedestal 6. Using Different Shapes along the Loft Path 6. Holding One Cross Section 6. Completing the Loft Cross Sections 6. Fine-Tuning a Loft Object 6. Using Loft Deformations 6. Adjusting the Density of the Loft 6. Using the Instance Clones to Edit the Loft 6. Using the Noise Modifier 6. Modeling with Soft Selection 6. Completing the Planter with the Symmetry Modifier 6. Extruding with the Sweep Modifier 6. Aligning Objects 6. The Bottom Line 7.

Light and Shadow 7. Lighting Your Model 7. Understanding the Types of Lights 7. Adding a Spotlight to Simulate the Sun 7. Moving a Light 7. Editing a Spotlight 7. Changing the Light Type 7. Rendering a View 7. Ambient Light 7. Faking Radiosity 7. Adding a Highlight with an Omni Light 7.

Looking at Omni Light Options 7. Adding Shadow Effects 7. Softening Shadow Edges 7. Understanding Shadow Maps 7. Using Ray-Traced Shadows 7. Blurring Shadow Edges 7. Controlling Shadow Sharpness Over Distance 7. Playing in the Shadows 7. Using Two Suns 7. Adding a Second Sun 7. Using Unseen Objects to Cast Shadows 7.

Using a Clone to Cast Shadows 7. Using the Light Lister 7. Using Scene States 7. The Bottom Line 8. Enhancing Models with Materials 8. Understanding Bitmap Texture Maps 8. Diffuse Color Maps 8. Diffuse Maps 8. Specular Color Maps 8. Specular Level Maps 8. Filter Color Maps 8. Bump Maps 8. Reflection Maps 8. Displacement Maps 8. Surface Properties 8.

The Physical Qualities Rollout 8. The Special Effects Rollout 8. Adding Materials to Objects 8. Understanding Material Libraries 8. Editing Materials 8. Using Bump Maps 8. Creating a New Material 8. Adding Material Mapping Coordinates 8. Understanding Mapping Coordinates 8. Controlling the Tiling Effect 8. Understanding the Different Types of Mapping 8. Using the Standard Material 8. Map Scalar Modifiers 8. Adding Entourage 8.

Hiding Unwanted Surfaces with Opacity Maps 8. Adjusting an Object to a Bitmap Shape 8. Assigning Materials to Parts of an Object 8. Applying a Submaterial to an Object's Surface 8. Exploring the ProMaterials 8. Adjust the ProMaterial Parameters 8. Using the Material Explorer 8. The Material Utilities 8. Modeling with Displacement Maps 8. Using the Displace Modifier 8. Converting a Displacement Map into an Editable Mesh 8. Creating an Editable Mesh from a Displacement Map 8.

The Bottom Line 9. Using the 3ds Max Camera 9. Understanding the 3ds Max Camera 9. Adding a Camera 9. Adjusting the Camera Location 9. Adjusting the Target 9.

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